We Become What We Behold

Played 832 times.
5.0 (2 Reviews)

'We Become What We Behold' is a unique game that offers a powerful commentary on society and the media. Developed by Nicky Case, this game is a simple yet profound exploration of how news cycles, vicious cycles, and infinite cycles influence our perceptions and actions.


The gameplay of 'We Become What We Behold' is straightforward and requires only a single button for controls - the left mouse click. Despite its simplicity, the game manages to deliver a deep and impactful message. Players capture moments with their camera, observing how these moments affect the population of square and circle people within the game.


The graphics of the game are charmingly simple, featuring square and circle characters that each have their own stories to tell. The artwork and sound effects contribute to an immersive experience that draws players into the world of the game.


The game's message is its most compelling aspect. It begins with a small misunderstanding between a circle and a square, which is then amplified in the media. This leads to increased tension between the circles and squares, creating a cycle of anger and hatred that spirals towards a violent climax. The game serves as social commentary on what draws attention and how algorithms push that content on everyone.


'We Become What We Behold' is more than just a game; it's a reflection of society's susceptibility to media influence. Despite its short gameplay, it leaves players with much to ponder about the world around them.

Left Click.


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